HALOWERK gamingwerk
Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art.
- Category
- Images, audio & video
- Starting price
- $0.003
- Paid calls · 30 days
- 70
- Unique payers · 30 days
- 56
Paid endpoints
10 endpoints, sorted by usage. Prices are per request.
- POST/v1/asset-procedural
Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art.
$0.003Base10calls / 30d - POST/v1/nft-metadata-mutate
Applies ordered set/remove attribute and set name/description operations to caller-supplied metadata, then hashes canonical output. It does not mint, sign, upload, mutate an on-chain token, preserve media, or verify ownership.
$0.003Base9calls / 30d - POST/v1/npc-dialogue-gen
Selects and fills a small declared dialogue template using a caller-supplied seed, NPC name, intent, tone, and facts. It produces a reproducible writing prompt, not model-generated prose, lore verification, localization, or a complete conversation system.
$0.003Base9calls / 30d - POST/v1/quest-generation
Selects objective framing, complication, and reward language from declared templates using a caller seed. It returns a bounded quest outline, not model-authored narrative, encounter balancing, unique lore, scripting, or playable content.
$0.003Base7calls / 30d - POST/v1/matchmaking-mmr
Enumerates feasible player pairs, ranks them by rating gap then worst latency, and greedily selects disjoint pairs. This is a transparent local pairing heuristic, not globally optimal team balancing, skill inference, anti-smurfing, or a live queue service.
$0.003Base7calls / 30d - POST/v1/player-churn-risk
Applies fixed coefficients to recency, session trend, playtime, support tickets, and recent purchases. It is an untrained scenario score, not an individualized prediction, psychological profile, causal model, or recommendation for manipulative retention.
$0.003Base6calls / 30d - POST/v1/economy-sink-sim
Iterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adaptation, market prices, distribution, or causal behavior.
$0.004Base6calls / 30d - POST/v1/gacha-rng-verify
Counts supplied outcomes, computes Pearson’s chi-square statistic, and estimates an upper-tail p-value with the Wilson-Hilferty normal approximation. It tests aggregate frequencies only; it cannot prove draw independence, seed fairness, code integrity, or manipulation, especially when expected counts are small.
$0.004Base6calls / 30d - POST/v1/anti-cheat-scan
Evaluates caller-supplied telemetry samples against declared reaction-time, actions-per-second, movement-speed, and impossible-event rules. Flags are review signals only; the service does not identify software, inspect a device, establish intent, or justify an automatic ban.
$0.004Base5calls / 30d - POST/v1/cross-game-bridge
Applies caller-supplied rename and numeric scale/offset rules to scalar attributes, optionally retaining unmapped fields, then hashes the canonical mapped payload. It does not transfer ownership, call a chain, validate either game, preserve semantics, or authorize asset use.
$0.004Base5calls / 30d