Rengi Forge
GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema
- Price per call
- $0.15
- Chain
- Base
- Method
- POST
- Paid calls · 30 days
- 1
Call it from code
This API is run by its own provider and paid directly through x402. We list it so you can find it; we don't route or hold the payment.
import { x402Client, wrapFetchWithPayment } from "@x402/fetch";
import { registerExactEvmScheme } from "@x402/evm/exact/client";
const client = new x402Client();
registerExactEvmScheme(client, { signer: agentAccount });
const pay = wrapFetchWithPayment(fetch, client);
const res = await pay("https://rengi.dev/v1/glb-optimizer/colliders", { method: "POST" });
console.log(await res.json());https://rengi.dev/v1/glb-optimizer/colliders